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Blender to daz studio
Blender to daz studio









blender to daz studio

Sounds like a nice speed-boost, and I’d assume it could then be ported to Poser 12 in 2022? In Poser, Blender’s Cycles is tweaked a bit and branded as SuperFly.

blender to daz studio

* For the main render-engine Cycles, a focus on… “improving performance, especially in scenes brimming with meshes, hair and volume objects”. This is said to be a … “system that allows you to procedurally adjust the sky and atmosphere” with fine controls. * Nishita Sky, ported as a native feature to the real-time Eevee viewport. It’s difficult to discover what specific on-screen whizz-bangs Vulkan might enable, but under-the-hood it should offer “direct control over the GPU and less CPU usage”, compared to standard OpenGL.

blender to daz studio

* The next-generation OpenGL initiative ‘Vulkan’ is to be integrated into Blender’s real-time Eevee viewport, said to currently run as OpenGL + PBR materials. What’s important for those interested in real-time? And what might (at a guess) eventually be ported over to Poser 12?











Blender to daz studio